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design de produtos


product design / desenho industrial

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design de produtos


product design / desenho industrial

 

nossa missão / our mission

Melhorar a qualidade de vida das pessoas através do desenvolvimento de produtos inteligentes e design cativante / Improve peoples quality of life through the development of intelligent products and captivating design

 
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Metodologia guiada pela construção de protótipos


Protothype drive methodology

 

Make a Reservation

Metodologia guiada pela construção de protótipos


Protothype drive methodology

 

Make a Reservation

"Behind every successful product design is a story of numerous refinements and much hard work. The fact is that the transformation of an idea into a real product takes a great deal of work, involving more than simply creating pictures on the computer. Product design is a complex activity, which involves working with other people and disciplines, coming up with creative and useful ideas (that hopefully are also sustainable), and slugging through all the iterations of making something work and look good at the same time. One method that has always been used by designers, and continues to be embraced, is that of physical prototyping. The primary message of this book is that building and testing in 3D is a continuing and critical component of a successful design process. 

Whereas 3D Computer Aided Design (CAD) has made it easier to visualize, analyze, and implement product solutions, physical prototypes can still be played with and scrutinized in a way that is not possible on screen. As a result they precede and complement most of the computer rendering and animations that happen in real-life projects. Just as the computer helps integrate interdisciplinary activities on screen, physical prototypes draw people together in face-to-face discussions that lead to a different level of interaction between clients, designers, and end users."

From the book:
Prototypiong and Modelmaking for product Design - Author - Bjarki Hallgrimsson - Published by - Laurence King Publishing - London

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o time / the crew


o time / the crew


augusto seibel

 

Estilo "Old School", sem "myfriendagem", busca constantemente o equilíbrio e a proporção, levando o refinamento formal ao limite. Mestre em detalhes de fabricação, sustentabilidade e biônica. Percentil 95, "heavy user" nos testes de usabilidade. Nosso leal e sensível ogro.

 

GABRIELla f vaccari

 

Ninja da construção de protótipos e da modelagem 3D, responsável pela transformação de ideias e projetos em soluções inteligentes. Pés no chão e mãos na massa. Comprometida até o pescoço. Nossa arma secreta, não encontra tempo ruim.

felipe rangel

 

Lider nato, faz amigos por onde passa.. Sonhador sem limites, responsável pela estratégia, criação de oportunidades e negociações. Entusiasta, mac maníaco e controle de qualidade. Faz as conexões, cria redes e procura o foco.